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Question by kramcomposer · Oct 29, 2012 at 08:35 PM · shadercgparsing error

Shader Compile Error, Parsing

I keep getting a shader compile error, and i can't figure out were the parsing is wrong

 Shader "_Test/Ambiant VS" {
     Properties {
         _Color ("Ambiant Color", Color) = (1,1,1,1)
     }
     SubShader{
             Pass {
                 Lighting On    
                 
                 //we use CGProgram to define that the next area is CG programing
         
                         //CG PRogram for vertex shading? #pragma vertex defines its vertex, vert is the name of the fuction            
 CGProgram                
 #pragma vertex vert   
     
 //#include "UnityCG.cginc"
 
 float4 _Color; //Unity will set this prop for us
 struct appdata_base {
     float4 vertex : POSITION;
     float3 normal : NORMAL;
     float4 texcoord : TEXCOORD0;
 };
  //vertex2fragment - Struct for outputing final positon and oclor
 struct v2f
 {
     float4 position : POSITION; //Output for Final Postion (after we transform our Vertixes to would space
     //we use   ' : POSITION ' to tell the shader that this struct holds the position
     float4 color : COLOR;
 };
 //output function named vert, taking input of appdata_base defined in UnityCG above..
 v2f vert (appdata_base i)
 {
     v2f o; //declare Varaibel of theOutput
     
     o.position = mul(UNITY_MATRIX_MVP, i.vertex);
     o.color = UNITY_LIGHTMODEL_AMBIENT * _Color;
     
     return o;
 }                
 ENDCG
                         
             }
     } 
 }
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avatar image kramcomposer · Oct 29, 2012 at 08:58 PM 0
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to clairify Unity reports that the line of: CGProgram <--- this one

is causing the errors which means the parsing error lyes within CGProgram and ENDCG

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Answer by kramcomposer · Oct 30, 2012 at 03:43 PM

I figured it out:

CGProgram needs to be CGPROGRAM

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