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Question by blackmethod · Jun 18, 2012 at 04:37 AM · rigidbodyforceslowadd

Apply force then slowly back off

I want to apply force to my ship then as the key is released, slowly back it off. It's a sidescrolling ship game if you get what I mean by it. So uparrow is pressed, it gets pushed up but after it's let go, it slows down to a stop, doesn't keep going, and isn't instantaneous

Current state

 function Update () {
 if (Input.GetKey (KeyCode.UpArrow)){
     rigidbody.AddForce (Vector3.up * 100);
 }
 
 
 }
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Answer by Berenger · Jun 18, 2012 at 04:54 AM

Increase the drag value.

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Answer by Exeed · Jun 18, 2012 at 04:44 AM

u can write say if the button is up then reduce the amount of the Gravity to this character :D

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Answer by Berenger · Jun 18, 2012 at 04:54 AM

Increase the drag value.

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Answer by blackmethod · Jun 18, 2012 at 01:25 PM

Right, add drag then take it off. Can't touch gravity really as it's set to 0.

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