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Question by Xain · Sep 16, 2014 at 11:57 AM · guiplayerprefsscorehighscore

High Score on Mobile

Hello everyone , im making a mobile game and i have score but there is no highscore im not making online leaderboard thing , it's my normal score code ;

 void StoreHighscore(int newHighscore)
     {
         int oldHighscore = PlayerPrefs.GetInt("highscore", 0);  
         if(newHighscore > oldHighscore)
             PlayerPrefs.SetInt("highscore", newHighscore);
     }

and this code attached to the Game over screen ;

 using UnityEngine;
 using System.Collections;
 
 public class Score : MonoBehaviour {
     public GUIStyle style;
 
 
     void OnGUI()
     {
         GUI.Label (new Rect (50, 50, 1000, 500), "Score :  " + PlayerPrefs.GetInt("SaveScore") , style );
         //display saved score 
     }
 }

Any idea how to make high score ?

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avatar image Graham-Dunnett ♦♦ · Sep 16, 2014 at 09:16 PM 0
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Where do you save your player prefs?

avatar image alexander11 · Sep 16, 2014 at 10:05 PM 0
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i think reason is because its in different scripts try putting em together

avatar image Jeric-Miana · Sep 17, 2014 at 03:04 AM 0
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 void Update()
 {
    score = newHighscore;// set your score to your new highscore
      
 }
avatar image Xain · Sep 17, 2014 at 04:53 PM 0
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Jeric , when i do your code it's always same with score.

     private int score = 0;
     private int highscore = 0;
 
 
     void Update() {
         fuel -= 1 * Time.deltaTime; 
         
         if (fuel > 35 ) {
             fuel = 35;
         }
         
         if (fuel < -2) 
         {
             Application.LoadLevel("gameOver");
             PlayerPrefs.SetInt("SaveScore",score);
             // save your current score 
             PlayerPrefs.SetInt("SaveHighScore",highscore);
         }
 
         if ( score > highscore ) {
             score = highscore;// set your score to your new highscore
         
         }
avatar image Xain · Sep 17, 2014 at 05:00 PM 0
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Fixed it :)

 if (fuel < -2) 
         {
             Application.LoadLevel("gameOver");
             PlayerPrefs.SetInt("SaveScore",score);
             // save your current score 
 
         }
 
         if ( score > highscore ) {
             highscore = score; // set your score to your new highscore
             PlayerPrefs.SetInt("SaveHighScore",highscore);


 

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Answer by AortaStudios · Sep 17, 2014 at 09:55 AM

Hello,

We have developed a very easy to use asset on the store that allows easy handling of scores and high-scores across multiple devices including mobile, allowing local and online storage. It is a case of dragging in a prefab and attaching a new component allowing access to the helper functions.

The asset can be found here: https://www.assetstore.unity3d.com/en/#!/content/20581

Best of luck, Aorta

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