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Question by vade · Apr 04, 2012 at 06:48 PM · screenshotforwardbatchmodedeferred

batchmode and screenshots.

Hello

I am attempting to run a build of my game in batch mode, for server side screenshot rendering in response to some events, etc. To test this, I am attempting to run batchMode flag, with a build that writes out screenshots.

I am noticing a few quirks, firstly, I have to use the following script to get anything written to the screenshot if I am in batchMode:

This script is on my main (and only) camera: https://gist.github.com/2304311

Using Application.CaptureScreenshot("Screenshot.png"); Fails, producing a black png while in batchMode, but works windowed, and in the editor.

Secondly, I've noticed that the above script only seems to work with a forward renderer. Attempting to use a deferred renderer and taking a screenshot produces odd artifacts.

Some example screenshots: http://imgur.com/a/gyluO#0

First is Deferred Batch, Second Deferred Windowed, Third is Forward Batch, Last is Forward Windowed. It appears as though some buffer needs to be cleared, or over-written, but I am unclear how and or why I need to do this.

I would prefer to be able to run my batch in deferred mode, due to some post processing/morphological AA I can do via screen based effect.. Thank you for any information on this.

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avatar image vade · Apr 04, 2012 at 06:14 PM 0
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$$anonymous$$oderator, apologies, I did not realize my earlier submission needed moderation. Feel free to delete this, or the earlier question. Thank you.

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