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Question by n0ob · Jun 12, 2010 at 03:40 AM · editoreditor-scriptingaddcomponenttoonshading

applying toon shading to all 3d meshes at once

If I import a 3d object with a hundred or so meshes I have to drag toon shading on all the parts individually, is there some way to apply it to everything in the folder or prefab at once?

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Answer by Tetrad · Jun 12, 2010 at 05:42 AM

It should be relatively easy to write an editor script that does an AddComponent for every game object for a selected object by recursively iterating over its transforms. Doing a quick search led me to this forum post which should be a decent starting point. http://forum.unity3d.com/viewtopic.php?p=231868

If you write one that works, post it and let us see how it worked out.

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