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Where does unity save player preds when testing in the editor?
I'm trying to test saving for my game and it would be really useful to have the console while testing but I cant seem to find any unity player pref files for the editor.
Answer by hvilela · Oct 27, 2012 at 04:39 AM
YourProjectFolder/YourProjectName.userprefs
That just seems to hold user prefs about actual editor settings. I'm talking about player prefs from PlayerPrefs.SetInt(string, int)
It depends on the platform - but it's in the documentation for PlayerPrefs.
Answer by Eric5h5 · Oct 27, 2012 at 05:19 AM
Depends on the OS...on the Mac, they are in Preferences as usual. On Windows, they are not files but are in the registry.
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