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Question by miszelfox · Nov 25, 2015 at 03:54 PM · c#serializationstatic

Save static fields values

I would like to keep some of static fields from static class between sessions.

 private static KeyCode[] KeyRight = new KeyCode[4];
 private static KeyCode[] KeyLeft = new KeyCode[4];
 private static KeyCode[] KeyUp = new KeyCode[4];
 private static KeyCode[] KeyDown = new KeyCode[4];

These are variables i want to keep and load their values at start. I'd like to them to keep controls for 4 players (that's why these are arrays). I use functions to set/get their values. This class is static, other classes just use Get functions to load keys from it. Can you help me with that?

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Answer by Jessespike · Nov 25, 2015 at 04:03 PM

One solution is to use PlayerPrefs.

         // Saving
         PlayerPrefs.SetInt("KeyRight_0", (int)KeyRight[0]);
         PlayerPrefs.SetInt("KeyRight_1", (int)KeyRight[1]);
         PlayerPrefs.SetInt("KeyRight_2", (int)KeyRight[2]);
         PlayerPrefs.SetInt("KeyRight_3", (int)KeyRight[3]);
 
         // Loading
         KeyRight[0] = (KeyCode) PlayerPrefs.GetInt("KeyRight_0");
         KeyRight[1] = (KeyCode) PlayerPrefs.GetInt("KeyRight_1");
         KeyRight[2] = (KeyCode) PlayerPrefs.GetInt("KeyRight_2");
         KeyRight[3] = (KeyCode) PlayerPrefs.GetInt("KeyRight_3");


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avatar image miszelfox · Nov 25, 2015 at 04:21 PM 0
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Thanks it worked :)

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