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This question was closed Feb 22, 2010 at 11:16 AM by naruse.
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Question by CryptoQuick · Feb 21, 2010 at 12:16 AM · movementmouse

Hiccup between player movement and mouse control after game start.

Hey guys, I notice that there's a pause between the moment you can move the mouse and the moment my movement controller kicks in so it controls my player character. So, you can move the camera without moving the player, and then it locks into that position for play. How do I tell it to not move anything until everything is loaded?

I've tried messing around with Start() and even waiting a couple of seconds, but nothing works. I'm kinda at the end of my rope here. That's where you guys come in. :)

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avatar image Eric5h5 · Feb 21, 2010 at 03:34 AM 0
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I think you need to provide more info, because I've never experienced anything like that, so I'm not sure it's possible to answer the question as-is.

avatar image CryptoQuick · Feb 21, 2010 at 03:37 AM 0
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I'm still trying to troubleshoot the problem. There's so many places things might affect this, so I'm still trying to figure this out. That's why I wasn't very specific, I'm still looking for places that might have caused this.

avatar image CryptoQuick · Feb 21, 2010 at 04:07 AM 0
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I was going to answer my own question, but the post field isn't being showed above that button, it's a glitch in the site. Anyway, I set the position and rotation of the camera manually to where it should be originally (i.e. Quaternion.identity). Thanks to mike_laptop in #unity3d for that suggestion.

avatar image Benproductions1 · Nov 28, 2012 at 04:38 AM 0
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Please make this question answered! If it's closed, close it!

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