Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Milda Koles · Mar 15, 2015 at 11:00 PM · fpsdragdrop

Drag and drop doesn't work properly

Hello, so I'm new to programming and I did drag and drop. But when I take and object to drag (fps) it appears very low, sometimes I can't even see how low and sometimes it appears so low that it falls through the floor. How can I solve this? My script:

using UnityEngine; using System.Collections;

public class DragAndDrop : MonoBehaviour {

 GameObject grabbedObject;
 float grabbedObjectSize;
 GameObject GetMouseHoverObject(float range)
 {
     Vector3 position = gameObject.transform.position;
     RaycastHit raycastHit;
     Vector3 target = position + Camera.main.transform.forward * range;
     
     if (Physics.Linecast(position, target, out raycastHit))
         return raycastHit.collider.gameObject;
     return null;
     
 }
 
 void TryGrabObject(GameObject grabObject)
 {
     if (grabObject == null || !CanGrab(grabObject))
         return;
     grabbedObject = grabObject;
     grabbedObjectSize = grabObject.GetComponent<Renderer>().bounds.size.magnitude;
 }
 bool CanGrab(GameObject canidate)
 {
     return canidate.GetComponent<Rigidbody> () != null;
 }
 void DropObject()
 {
     if (grabbedObject == null)
         return;
     
     
     if (grabbedObject.GetComponent<Rigidbody> () != null)
         grabbedObject.GetComponent<Rigidbody> ().velocity = Vector3.zero;
     grabbedObject = null;
 }
 
 void Update () {
     if (Input.GetMouseButtonDown(1)) 
     {
         if (grabbedObject == null)
             TryGrabObject(GetMouseHoverObject(5));
         else
             DropObject();
     }
     
     if (grabbedObject != null) 
     {
         Vector3 newPosition = gameObject.transform.position+Camera.main.transform.forward*grabbedObjectSize;
         grabbedObject.transform.position = newPosition;
     }
     
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Mar 15, 2015 at 11:01 PM 0
Share

When you drop it, adjust the y position of the object to be a little larger.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

UI drag and drop 1 Answer

Simple drag and drop - no physics 4 Answers

How to drag and drop in 2D game 0 Answers

Pickup and move GameOjbect? 1 Answer

drag and drop 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges