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Animation only partially plays
I rigged a model for a game and animated it in Maya, where it played fine. However, when I baked the animation and exported it as an fbx to Unity, along with an accompanying mesh+skeleton, there are parts of the animation that are missing, like the appendages attached to the ball or the ball rotating. I've found that imported the baked-down skeleton with the mesh makes it run properly in Unity, but I don't want to be perpetually swapping models in-game just to get an animation to play. I think it might have something to do with my export settings, but I'm not entirely sure. Regardless, I've posted videos of how it looks in Maya vs how it looks in Unity as well as screenshot of my setup for Unity and my export settings in Maya. Basically, I'm looking for suggestions to fix things so my Unity animations match my Maya animations.
Youtube links: https://www.youtube.com/watch?v=L8-RYr0sqnE
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