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Question by Adlivun · Jul 15, 2013 at 04:19 PM · animationsanimation problem

Animation Not Playing when Imported.

Hey!

We've been trying to get some animations in the game, and we're having two specific issues which we've been spending a couple days trying to figure out:

We have a quadriped which we're having run around a level.

First we have a standing animation, where the orientation of the front paws are rotated to the front for some reason and not standing flat. The most we could figure out on this is that Unity may be averaging the weights between it's standing animation and running, but we couldn't figure out how to correct this to where he's standing with his paws flat when still, and running normally when running. Any advise on this?

Second Second is a weird one where our animations don't import properly. We have animations that work just fine at first, but when we tweak them and try to put them in the game after they've been tweaked, they don't work after the correction. We've tried saving it out in several file types (DAE, mb, ma, baking it outright) and it's not playing. We've also tried adjusting the naming conventions but it still doesn't work. Any suggestions?

Thanks for reading~

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avatar image Adlivun · Jul 15, 2013 at 09:29 PM 0
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A note to the na$$anonymous$$g issue: It looks like Unity is importing the file and giving it completely new na$$anonymous$$g conventions. This doesn't look like this affected the first file, but after we tweaked it later on maybe this is impacting things? I'm not sure. We're still kinda puzzled over it all.

avatar image TonyLi · Jul 16, 2013 at 01:42 PM 0
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What animation system are you using -- Legacy or $$anonymous$$ecanim? If you're using $$anonymous$$ecanim, maybe the bones aren't configured right in your rig?

By na$$anonymous$$g convention, do you mean the na$$anonymous$$g convention of the bones? Some programs will occasionally rename bones on export. Then, if you're using Legacy, the bone names won't match, so the animations won't play. Can you use a third-party tool to see if the rena$$anonymous$$g is happening when Unity imports or when your modeling software exports?

avatar image Adlivun · Jul 16, 2013 at 02:37 PM 0
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It looks like it's something $$anonymous$$aya was doing with the na$$anonymous$$g conventions.

We're using Legacy, but for some reason $$anonymous$$aya was rena$$anonymous$$g the file as well as the controls in some instances. We were able to try and rename everything and get it to work ...for the most part, though it's kind of a pain to copy and paste animations to an original file.

avatar image TonyLi · Jul 16, 2013 at 08:01 PM 0
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Sorry to hear it was such trouble, but I'm glad it's basically working now at least.

avatar image Adlivun · Jul 17, 2013 at 03:38 AM 0
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Yeah. For the most part! We're still having the first issue where it kind of bends the feet, and not all of the entire animation is playing correctly though.

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