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This question was closed May 20, 2013 at 04:36 AM by AlucardJay for the following reason:

Duplicate Question

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-1
Question by Tebrithiel · May 20, 2013 at 02:29 AM · javascriptdetonator

calling a CS module from within Javascript

Hey guys, I need help I am trying to call an Explode() function from CS with JavaScript. What do I need to do to make it work? I am using Ben Throop's detonator pack. Here is the code I am using: #pragma strict var growth : GameObject; var Value : float; var scle;

 function Update () {
     if(Time.timeScale == 1.0){
         scle = Value/1000;
         growth.transform.localScale += Vector3(scle,scle,scle);
         }
     if(growth.transform.localScale == Vector3(100,100,100)){
         Explode();
         }
 }
 
 function OnGUI(){
     if (MainCode.Attrib == true){
         Value = GUI.HorizontalScrollbar (Rect (25, 25, 100, 30), Value, 1.0, 0.0, 10.0);
     }
 }
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avatar image Benproductions1 · May 20, 2013 at 04:06 AM 0
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CS? What is CS? Conter Strike? Comuter Science?

avatar image Benproductions1 · May 20, 2013 at 04:06 AM 0
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Also Format your code and ask again!

avatar image Shankar · May 20, 2013 at 04:17 AM 0
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http://answers.unity3d.com/questions/12248/i-need-to-call-a-c-function-from-javascript.html

avatar image AlucardJay · May 20, 2013 at 04:36 AM 0
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This question has been asked and answered many times before (especially by me). Try searching before asking duplicate questions.

avatar image Shankar · May 20, 2013 at 05:03 AM 0
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http://www.41post.com/1935/program$$anonymous$$g/unity3d-js-cs-or-cs-js-access

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