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Question by dansav · May 09, 2012 at 04:29 AM · arraydestroyvariabledelete

how do you delete variables or arrays?

How do you delete or destroy variables or arrays in unity javascript?

Is there a delete? I tried using Destroy but it only works with objects and components. Do I just rewrite or declare the variable again?

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Answer by Berenger · May 09, 2012 at 04:49 AM

If I'm wrong, please someone correct me.

In .net a variable exist only as long as it is referenced somewhere, unlike languages like C++ where you have to delete pointers and co. So if you're concern with memory leaks, just make sure to affect null to variables you don't need anymore.

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avatar image Drakestar · May 09, 2012 at 04:59 AM 0
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You are correct. Unreferenced value types and orphaned parts of the heap will be garbage collected automatically.

avatar image dansav · May 09, 2012 at 04:17 PM 0
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You mean just set the array to null like textures=null; if textures=new Texture2D[10]?

avatar image Berenger · May 09, 2012 at 07:11 PM 0
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I do indeed, indeed I do.

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Answer by Drakestar · May 09, 2012 at 01:42 PM

By the way, C# does allow you to manually define blocks of code that should be garbage-collected immediately after use with the "using" statement. (Not to be confused with the using directive for namespaces that you always see at the beginning of a file!). http://msdn.microsoft.com/en-us/library/yh598w02%28v=vs.80%29.aspx

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Answer by simeonradivoev · May 09, 2012 at 04:24 PM

If you are Using a javascript array

 for (var i:int = 0;i < array.length;i++){
     array[i].pop();
 }

if you are using a build in array of number you just need to set them to null

 for (var i:int = 0;i < array.length;i++){
     array[i] = null;
 }

and i don't think you can destroy variables, just change their values.

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