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Question by mypp · Oct 31, 2014 at 12:32 AM · audioclipplayoneshot

audioclip is not working

I'm developing game and I have problem I add AudioClip but It not working when I'm run my project It doesn't have sound

the first condition is when collider at down flex I want "down" sound the second condition is when collider at top I want "top" sound

the code can run well (without error)

wheat should I do Thank you

public AudioClip top; public AudioClip down;

void OnTriggerEnter( Collider collider ){

     if (collider.name == down_flex) {
         step1 = 1;
         step2 = 0;
         Debug.Log("step1="+step1);
         audio.PlayOneShot(down);
         
     }

     if (collider.name == top_flex) {

         step2++;
         Debug.Log("step2="+step2);
         if(step2==1){
         audio.PlayOneShot(top);
                 
         }

     }

     if (step1 == step2) {
         score ++;
         Debug.Log (string.Format (scoreSyntax, score));        
     ;
     }

     
     if (score == 5) { 
         //change scene
         StartCoroutine(WaitingFunction());
     }
 }
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avatar image cowlinator · Oct 31, 2014 at 01:11 AM 0
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Verify that you have an audioListener in the scene, and that it is not muted and that the volume on the audioListener is high. Check that the audioSource is within the "$$anonymous$$in Distance" to the audioListener, or that the audioClip has "3d sound" unchecked. Verify that the clip file is valid. Try playing the clip in the unity editor directly. Check that the audioSource has high volume, is not muted, and has a reference to the clip in the "Audio Clip" field. Try changing the audioListener "Volume Rolloff" to "linear".

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