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Question by viox · Nov 06, 2013 at 11:29 AM · multiplayerplayerphotontag

Photon Unity - Player tag

Hi everyone,

Frankly I'm new to Unity and in particular in Photon Unity.

I'm having 2 players, instantiated over network (blue player and red player). Each prefab has a script attached (player1_script and player2_script) and is tagged as one of the following: Player1/Player2;

For learning/testing purpose, in each script is a simple instruction: if this object is mine and the owner press A key then output in console this object tag.

 void Update () {
     //if is my player
     
     if(photonView.isMine)
     {
         if(Input.GetKeyDown(KeyCode.A))
         {
             Debug.Log(gameObject.tag);
         }
     }
 }

Now i don't understand were is the problem and why don't work. I'm sure i'm missing something, but i'm in the fog.

Thx, and any ideea, any help is welcome.

Thx again!

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