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Question by KingMan · Feb 11, 2013 at 03:39 PM · gameobjectdestroyaudioclipplayoneshot

How to call(start play) Sound attached to a gameObject by destroing other gameObject?

I have 2 game objects. Fist - Barrel,Second - Player. After destroying barrel i need to start play Sound attached to Player.

Script on Barrel(BarrelSmasher.js):

 function OnMouseDown()
 {
 Destroy( this.gameObject );
 }

Script on Player(HitSound.js):

 var HitSound : AudioClip[];
 
 function HitSoundStart()
 {
 var volume = Mathf.Clamp01(Time.time);
 HitSound.PlayOneShot(HitSound[Random.Range(0, HitSound.Length)], volume);
 }


Please help =)

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Answer by $$anonymous$$ · Feb 12, 2013 at 12:18 AM

You can make your Player a Singleton object (I'm assuming you only need one instance of the player). And then call a public method on Player when the OnDestroy() function gets called from BarrelSmasher. Here is the code.

BarrelSmasher.js

 function Start () 
 {
     OnMouseDown();
 }
 
 function OnMouseDown()
 {
     Destroy( this.gameObject );
 }
 
 // This function is called when the MonoBehaviour will be destroyed.
 function OnDestroy () 
 {
     Player.GetInstance().PlayHitSound();
     print("Script was destroyed");
 }

HitSound.js

 // Changed AudioClip to AudioSouce
 // Accept only one reference not an array to make things simple.
 var HitSound : AudioSource;
  
 // This funtion is called from some one else, who has access to this script.
 public function HitSoundStart()
 {
     HitSound.volume = 1f;
     HitSound.Play();
 }

Player.js

 private var  m_HitSound : HitSound;
 
 // This is where the singleton instance gets assigned from. 
 function Awake () {
     m_Instance = this;
 }
 
 function Start () {
     // Keep a reference from HitSound script
     m_HitSound = GetComponent(typeof(HitSound)) as HitSound;
 }
 
 // Public funtion to trigger the sound playing funtionality.
 public function PlayHitSound()
 {
     if(m_HitSound)
     {
         m_HitSound.HitSoundStart();
     }
 }
 
 // Create a Singleton object
 // Refer for further info : http://en.wikipedia.org/wiki/Singleton_pattern
 private static var m_Instance : Player = null;
 
 public static function GetInstance() : Player
 {
     if(m_Instance == null)
     {
         Debug.LogError("Player script is not assiged to a GameObject.");
     }
     
     return m_Instance;
 }

I've tested this and it works fine.

Hope this would be of help!.

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