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Auto decal mesh creator in the boot camp demo scene?
I noticed the cool decal objects in the Unity 3 boot camp demo scene: They use some script to automatically create the decal poly-mesh and project the decal texture onto it. (see f.i. the paper that lies around on the bridge)
I was unable to reproduce it in another project or find documentation about it, so I assume the decal mesh creator is no standard feature of unity? Does anybody know how they did it? Is it an in-house development of Aquiris or a plug-in?
Thank You!
Answer by VivienS · Nov 23, 2010 at 10:19 AM
Ok. So I still don't know what system was used for decals in the bootcamp demo, but I got a similar (same?) behavior with the frameshift decal system.
A big thanks to the guys for making it free!
Answer by Sondre-S · Feb 04, 2015 at 11:28 AM
For anyone struggeling with the boot camp decal system: http://answers.unity3d.com/questions/179950/can-anyone-explain-the-decal-scripts-of-the-bootca.html
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