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Question by ShizumiNelo · Dec 30, 2012 at 09:29 PM · fpsaiscrpting

FPS Ai help

Hello, i'm working on a FPS mash up and i am having problems with making the AI's work.

The first Ai is a alien head, that is floating in the air (animation is all ready made) i need him to take damage and give damage to the "Player" The head will atack through the mouth (e.g. lasers comes out from his mouth)

I can get him to take damage but he will not attack back. I was wondering if you could help me with the script and show me what they should look like.

Thank you for your time. Have a nice day/night

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Answer by TomPendergrass · Dec 30, 2012 at 09:35 PM

It's useful to outline all that your scripts have to do in order to achieve it's purpose. For an enemy retaliating to the player, it would have to:

A:) acquire the target (player.transform)

B:) Aim at the target with it's lazer mouth (There is a transform.LookAt() function)

C:) "I'm a firin' mah lazaaars!" It has to attack. I assume you know how to apply damage. Keep in mind you might want to program intervals for your enemy to attack. perhaps it shoots lasers every 5 seconds (yield WaitForSeconds(5)). Good luck!

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avatar image ShizumiNelo · Dec 31, 2012 at 12:23 PM 0
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The Script for taking damage is done and the dead replacement script, now i need to work on the the weapons firing script for the AI

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