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Terrain collision with FPSWalkerEnhanced is perfect UNTIL I BUILD
Hey everyone,
I'm running Unity on my iMac, and everything works great while in the editor. I'm using a very slightly modified version of FPSWalkerEnhanced. I'd like to stick with it if I can, because I didn't like the new controller much, and all I need is simple movement.
However, once I build (for both Win and Mac), I can walk around on the terrain a while, but then I fall thru. I set SlopeLimit to 180, and it took longer to fall, but I still do!
Here are my settings for CharacterController:
Slope Limit = 180
Step Offset = 0.5
Skin Width = 0.5
Min Move Distance = 0
Center = [0, 1.3, 0]
Radius = 0.9
Height = 2
I have no idea what the problem could be. I haven't fallen through a single time in the editor, but it happens every time I build. :(
EDIT: Just in case someone asks, the terrain has a collider. I used the Terrain Toolkit to make it.
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