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Question by
Gilead7 · Oct 26, 2012 at 07:36 PM ·
c#application.loadlevel
Keeping active variables when switching maps
What is the best way to keep various variables like health, stats, etc when switching between different maps? Thanks!
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Answer by dannyskim · Oct 26, 2012 at 07:42 PM
I tend to use a singleton behaviour for this purpose, in conjunction with DonDestroyOnLoad().
http://wiki.unity3d.com/index.php?title=Singleton
I personally use Berenger's implementation near the bottom of the page.
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