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Question by tayyab43 · Mar 15, 2015 at 05:06 PM · guidragwindow

Drag windows Not working

I'm trying to make it so that it opens a window when i press a certain button but its not working, why?

Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class ButtonsAtTop : MonoBehaviour {
 
     public Texture LogOutTexture;
     public Texture Shop;
     public Texture Inventory;
     public Texture Friends;
     public Texture Chat;
     public Texture CharacterCustom;
     bool displayWindowForShop=false;
     bool displayWindowForInventory=false;
     bool displayWindowForFriends=false;
     bool displayWindowForChat=false;
     bool displayWindowForCharacterCustom=false;
     public Rect showWindowRectForShop;
     public Rect showWindowRectForFriends;
     public Rect showWindowRectForInventory;
     public Rect showWindowRectForChat;
     public Rect showWindowRectForCharacterCustom;
     void Start()
     {
         showWindowRectForShop=new Rect(Screen.width-750, (Screen.height/2)-250, 500, 500);
         showWindowRectForChat=new Rect(Screen.width-750, (Screen.height/2)-250, 500, 500);
         showWindowRectForFriends=new Rect(Screen.width-750, (Screen.height/2)-250, 500, 500);
         showWindowRectForChat=new Rect(Screen.width-750, (Screen.height/2)-250, 500, 500);
         showWindowRectForCharacterCustom=new Rect(Screen.width-750, (Screen.height/2)-250, 500, 500);
     }
 
     void OnGUI()
     {
         if (GUI.Button (new Rect (Screen.width - 50, 0, 50, 50), LogOutTexture)) 
         {
             PhotonNetwork.Disconnect();
         }
         if (GUI.Button (new Rect (Screen.width - 100, 0, 50, 50), Shop)) 
         {
         displayWindowForShop=!displayWindowForShop;
         }
         if(GUI.Button (new Rect (Screen.width - 150, 0, 50, 50),Inventory))
         {
             displayWindowForInventory=false;
         }
         if(GUI.Button (new Rect (Screen.width - 200, 0, 50, 50),Friends))
         {
             displayWindowForFriends=false;
         }
         if(GUI.Button (new Rect (Screen.width - 250, 0, 50, 50),Chat))
         {
             displayWindowForChat=false;
         }
         if(GUI.Button (new Rect (Screen.width - 300, 0, 50, 50),CharacterCustom))
         {
             displayWindowForCharacterCustom=false;
         }
 
         if (displayWindowForShop) 
         {
             showWindowRectForShop=GUI.Window(0, showWindowRectForShop, ShopWindow, "Shop Window");
         }
         if (displayWindowForInventory) 
         {
             showWindowRectForInventory=GUI.Window(1,showWindowRectForInventory , InventoryWindow, "Inventory");
         }
         if (displayWindowForFriends) 
         {
             showWindowRectForFriends=GUI.Window(2,showWindowRectForFriends , FriendsWindow, "Friends");
         }
         if (displayWindowForChat) 
         {
             showWindowRectForChat=GUI.Window(3,showWindowRectForChat , ChatWindow, "Chat");
         }
         if (displayWindowForCharacterCustom) 
         {
             showWindowRectForCharacterCustom=GUI.Window(4 ,showWindowRectForCharacterCustom , CharacterCustomWindow, "Character Customisation");
         }
     }
 
     void ShopWindow(int id)
     {
         GUI.DragWindow ();
     }
     void InventoryWindow(int id)
     {
         GUI.DragWindow ();
         Debug.Log ("Show window for inventory");
     }
     void FriendsWindow(int id)
     {
         GUI.DragWindow ();
     }
     void ChatWindow(int id)
     {
         GUI.DragWindow ();
     }
     void CharacterCustomWindow(int id)
     {
         GUI.DragWindow ();
     }
 
     void OnDisconnectedFromPhoton()
     {
         Application.LoadLevel ("SciFi Level");
     }
     public void StartGame()
     {
         Application.LoadLevel ("Game Prototype");
     }
     public void Exit()
     {
         PhotonNetwork.Disconnect ();
     }
 }
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Answer by maccabbe · Mar 15, 2015 at 05:35 PM

Most of the windows never open because you never tell them to be open.

on lines 43, 47, etc you use

 value=false;

which always tells the windows to hide

Replace these lines with something like I wrote on line 39

 value=!value;

it is short hand for

 if(value){
     value=false;
 }
 else{
     value=true;
 }
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avatar image tayyab43 · Mar 16, 2015 at 08:49 PM 0
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OF COURSE! That was very stupid of me, its basically saying when the button then do the opposite of what it is. Thanks, the help is appreiciated.

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