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Using Google earth's technic in unity
Hi, I want to create a map of a large city in unity that will be run with web player.
Like Google earth that can zoom on it and in different height above of earth can see different quality of textures.
My question is, how must i create a flat mesh and texture it to have this future?
This map will be run in web player and each texture will be downloaded, so it is important to have different quality of texture in different zoom level.
Thanks a lot.
Answer by Graham-Dunnett · May 28, 2014 at 01:57 PM
Use asset bundles. When you make the request over WWW
use longitude, latitude and elevation, so the back end server knows what texture resource to return to you.
How can I use longitude, latitude and elevation in www class? in script code.
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