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Changing target of SmoothFollow camera
I have a mainCamera that's setup to smoothFollow our character... It places the player directly in the middle of the display. Is there any way that I can change the rotation of the smoothFollow so that the player is nearer to the bottom of the screen? Just rotating the X position would help, but I can't figure out how to add to a Vector3.
Answer by shade88 · Oct 26, 2012 at 09:34 AM
You can create EmptyObject and drag it into your character. And apply object as target of Main Camera. That object been new point of view of camera.
Answer by dpkonofa · Oct 28, 2012 at 12:02 AM
Ok... I'll have to work something around with that. We're instantiating the player and camera in Code, so I'm not sure how I would target the camera to that object exactly. Thanks for the starting point!
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