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Question by medel · Mar 22, 2015 at 10:13 AM · physicsgravityjointfalling

Falling object, change its angle

Hi guys, I'm stuck on this problem from about 2 days, I'm new in Unity but not in game programming. What I try to do is very simple. I've this object that's using physics and it's falling down, I've attached to it a DistanceJoint2D and it creates almost the effect I want, but I also want that it changes his sprite angle. How can I do? PS. The green line is the DistanceJoint2D on Game Scene. Thanks! alt text

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avatar image hexagonius · Mar 22, 2015 at 10:37 AM 0
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You could add a child to the physics GameObject and add the sprite to that. Then calculate the direction the distance joint has (position and connected anchor) and set the sprites up vector to it. Have the pivot of the sprite at the parachutes top center

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