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IOS Script Debugging gives XCode Error: Unable to insert branch island
When I try to turn on script debugging for IOS using Unity 4 the XCode project won't link giving the error: Unable to insert branch island.
I'm using:
Mountain Lion 10.8.2
XCode 4.5.2
Unity 4.0.0f7
Scaleform IOS
Vuforia 2.0
Run target: iPhone 5 IOS 6.0.2
I've tried:
Fiddling with OS settings
Rebuilding to a completely blank project
Reinstalling XCode
Re provisioning the iPhone
Any ideas?
Cross posted on the forum: http://forum.unity3d.com/threads/163844-Linker-error-Unable-to-insert-branch-island-when-trying-to-activate-Script-Debugging
Is it that silly thing where you have to completely do away with arm6, in all quarters? Sorry for the naive response...
I might have missed something. I'm no expert on Xcode project settings! Can u think of where I might have missed something?
I've searched for all references to arm in the settings and they are all armv7 or armv7s - I expect its something to do with the plugins I'm using if this isn't a general problem. I am using Scaleform/Vuforia/Prime Social/Prime Etcetera
Answer by whydoidoit · Apr 12, 2013 at 06:24 AM
Turns out this is due to the DLL getting too big for XCode which is exacerbated by the inclusion of script debugging. I can't really imagine why my DLL is too big, but the advice is to move things between Plugins and normal scripts. Sadly that won't work in my case.
Answer by avorobyov · Jun 11, 2014 at 05:20 PM
Here is some information I've gathered: http://forum.unity3d.com/threads/un...h-island-no-insertion-point-available.239200/ Hope it'll help
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