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Question by WimCreator · Jan 13, 2019 at 05:58 PM · 2dmousey-axis

Making a ball follow my mouse only on the y axis, and let it automatically move on x axis 2D

im trying to make a 2d game where a circle follows my mouse up and down and goes on a straight way on the +x axis, but when i drag the circle (in the game) he goes back to the starting point on the x axis. but i want him to just go further on the x axis.

public class PlayerMovement : MonoBehaviour {

 private float dragPosition;
 public float moveSpeed;
 private Rigidbody2D myRigidbody;

 void Start () {
     myRigidbody = GetComponent<Rigidbody2D>();
     Vector3 mousePosition = Input.mousePosition;
 }
 
 void Update () {
     myRigidbody.velocity = new Vector2(moveSpeed, 0);
 }
 void OnMouseDrag()
 {
     Vector3 target = new Vector3(0.0f, dragPosition, 0.0f);
     dragPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition).y;
     transform.position = Vector3.MoveTowards(transform.position, target, 100 * Time.deltaTime);
 }

}

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Answer by VahanSardaryan · Jan 13, 2019 at 06:10 PM

Change this dragPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition).y; to this dragPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition.y);

If you want that all works correctly do not name the variables exactly like his definition.For example mousePosition.

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Answer by MT369MT · Jan 13, 2019 at 06:14 PM

Hi, Your problem is that the target x position is 0. Instead, it should be transform.position.x

Change your code like this:

 dragPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition).y;
 Vector3 target = new Vector3(transform.position.x, dragPosition, 0.0f);
 transform.position = Vector3.MoveTowards(transform.position, target, 100 * Time.deltaTime);
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