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Question by
Faricho · Dec 04, 2012 at 10:32 PM ·
collisioncharacter controllerarea
Controller area of collision/contact
Hello,
I was wondering if there is a way to get a character controller's area of collision or contact with another body.
What I'm trying to do is have a character that can stick or slowly slide on a relatively big vertical surface (using CollisionFlags.Sides) but I'm having trouble avoiding this on smaller platforms or even horizontal planes.
The idea is to only stick or slide when the contact area is a large portion of the controller or continue falling if the contact area is small.
Thank you for your time
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