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Odd transparency with Transparent/Difuse Shader
Hi guys, check this model, there is some odd transparency problem occurring.
With transparency:
Only diffuse shading:
What could be happening? Other models are ok, maybe there is something to do with the model but the normals are fine.
By "other molels" do you mean other mixed transparent-opaque meshes or only opaque meshes?
I have grass(opaque/transparent) in the scene thats working fine.
Just try it to see the result. Because there is no way you will see a transparent-opaque object properly sorted in depth buffer:)
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