Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kakyounity · Oct 25, 2012 at 02:03 PM · scene-changeversion control

scene: Missing script links with custom version control

As Unity Pro user, we noticed that with Unity 3.5 and 4.0 series, under the following conditions, the game objects that are previously linked with scripts in a scene (.unity file) will complain that the scripts are missing:

  1. when the project assets folder is relocated.

  2. when we manage assets with custom version control system, and the assets are checked out into a new location.

  3. Someone checked in a scene after local changes.

  4. when a project created on Windows is imported to Mac, or the other way around.

We haven't tried Unity Pro's builtin version control feature simply because we lack the resource to do so. This has been a serious problem for us because it means:

  1. The scenes are not exactly version-controlled, because we have to manually re-link scripts to every single game objects in a collaborative setup.

  2. We have to maintain two copies of the same content for Unity Windows and Unity Mac.

We strongly feel that there must be some misuses on our part here. Does anyone have tips about this?

Thanks a bunch!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by RonHiler · Oct 25, 2012 at 04:27 PM

By my understanding (and I could be wrong), these links are maintained via the .meta files when you use outside source control. So I guess the question is, do you have meta files activated?

Edit->Project Settings->Editor : Version Control Mode -> Meta Files

I use Subversion with meta files on, and haven't had any of the problems with missing links you are having, so maybe that will help.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kakyounity · Oct 26, 2012 at 07:15 PM 0
Share

Thank you. That did it.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity UI screen transitions 1 Answer

How do I create a scene during runtime, add it to the build settings, and open it using code? 1 Answer

Using parameters of activeSceneChanged? 0 Answers

Playerprefs.SetInt Problem 1 Answer

Scene manager Move object to scene creating too many items.,scene manager move object to scene creating too many items 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges