Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Msurrow · Jul 28, 2011 at 12:35 PM · trailrenderer

Trail Renderer with historical GPS data from Sqlite DB

I have a question on my method for doing this thing:

I need to draw a trail of a GPS tracked device (n hours back). At first I thought I'd store the GPS data in a Sqlite DB with timestamps, query the database for GPS positions less than n hours old and draw the trail using a Line Renderer.

Then I found the Trail Renderer and figured that could save me some time. However it isn't exactly designed to draw a trail based on some historical data in a database, but instead based on a objects movement in the 3D world. So, I'm going to try and create an Empty GameObject and move it in the 3D world based on the GPS data from the DB (all in the same Update call). My hope is that several movements in the same Update call works with the Trail Renderer. If not I'll try one move in each Update call or may be falling back to using a LineRenderer.

My question is: Do any of you clever minds know a better way to do this? Or have any suggestions for improvements?

Thanks

EDIT: Just in case anyone wants to do the same. Creating an empty game object and changing it's transform.position based on historical data works fine. If you only change the position once for each Update() call you even get a nicely animated trail.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Esa · Feb 14, 2012 at 12:35 PM 0
Share

How did you change the GPS location data to Vector3s?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to disable the "Billboard" function in TrailRenderer? 1 Answer

TrailRenderer sorting layer problem. 2 Answers

Creating an infinite trail that can be collided with 2 Answers

Is possible to save a trail rendered to load again after? 1 Answer

How to get Zerg Tentacle-like effect (see example in post)? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges