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Question by Davste · Jan 26, 2012 at 07:35 PM · c#collision

Get objects in collision

I need to detect if the object that has collided with my player is a bullet. Then I can change the health and so on.

 void OnCollisionEnter(Collision collision) {
     Debug.Log("Collision");
 }

This works well. Is there any way I can get both objects participating in a collision?

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Answer by Eric5h5 · Jan 26, 2012 at 07:45 PM

The object that the script is attached to is one of the objects participating in a collision, and collision.gameObject is the other.

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avatar image Davste · Jan 26, 2012 at 07:59 PM 0
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@Eric5h5 ok thanks. Is there any way I can deter$$anonymous$$e if collision.gameObject has the "Bullet" script attached to it?

avatar image Eric5h5 · Jan 26, 2012 at 08:47 PM 0
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You probably want to use tags, but if for some reason that's not possible, you can check whether collision.gameObject.GetComponent(Bullet) is null.

avatar image Davste · Jan 26, 2012 at 08:48 PM 0
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@Eric5h5 What if there's more than one bullet in the air? Won't a tag return any one of those bullets?

avatar image FLASHDENMARK · Jan 26, 2012 at 09:02 PM 0
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@Davste depends what you are checking. If the bullets are hitting you one at the time(like bullets would) then no, it will only return the newest bullet that struck you.

avatar image Eric5h5 · Jan 26, 2012 at 09:17 PM 0
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The Collision variable in OnCollisionEnter can only return the object involved in the collision, it can't just pick random objects from anywhere.

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