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Question by r0b3rt97 · Oct 09, 2013 at 11:44 PM · raycastfunctionshooting

Problem with raycast shooting

for example. i created 2 cubes "cube1" and "cube2" both with tag "Map" so when i shot (using raycast) "cube1" it will move forward by force that bullet created.. but when i shot "cube2" , the "cube1" will move instead of "cube2"

here's the script:

 var range = 500;
 var shotForce = 100;
 
 function Update()
 {
     var bullet : RaycastHit;
     if(Physics.Raycast(transform.position, transform.forward, bullet, range))
     {
         if(bullet.transform.tag == "Map")
         {
             gameObject.FindWithTag("Map").rigidbody.AddForceAtPosition(transform.forward * shotForce, bullet.point);
         }
     }
     Destroy(gameObject);
 }
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Answer by robertbu · Oct 10, 2013 at 12:19 AM

FindWidthTag() is going to find some game object with the tag 'Map', but not necessarily the one your raycast hit. Instead do:

 bullet.rigidbody.AddForceAtPosition(transform.forward * shotForce, bullet.point);

This will use the rigidbody of the object the raycast hit.

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avatar image r0b3rt97 · Oct 10, 2013 at 07:08 AM 0
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finally , works , thanks :)

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