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Question by JRyu · Aug 29, 2014 at 12:39 PM · meshtriangles

Getting Triangles from Mesh

Is there an easy way to get an array or list with all the triangles of a mesh?

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Answer by frogsbo · Aug 29, 2014 at 12:54 PM

function process_mesh ( meshobject : GameObject){

 var mesh : Mesh = meshobject.GetComponent(MeshFilter).mesh;
 var vtxArray : Vector3[]= mesh.vertices;
 var mynormals: Vector3[] = mesh.normals;
 var mytris: int[] = mesh.triangles;
 


search the reference for triangles and vertices for explanations, see morten nobles blog for procedurl mesh too.

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avatar image JRyu · Aug 29, 2014 at 01:00 PM 0
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Thank you for your fast answer.

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Answer by EvilTak · Aug 29, 2014 at 12:55 PM

Use Mesh.triangles. You can look it up in the docs. It is basically the indices of the vertices to make tris.

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