- Home /
Question by
sparkzbarca · Oct 24, 2012 at 08:59 PM ·
blender
Blender question, creating edge vertices
I have a problem. Creating simple objects in Blender (really simple, like basic shapes)
I know that if i have a cube for example. Since each vertex is part of 3 triangles there has to be 3 vertexes at the same point with 3 different normals or you dont have a sharp edge. I dont know how to make the 3 vertex thing happen in Blender though, just how to get it by telling unity to calculate normals.
Comment
Are you trying to get hard edges on an unmodified cube from Blender, and are you using fbx?
Your answer
Follow this Question
Related Questions
Blender import missing faces please help!! 6 Answers
rigging in blender for mecanim 1 Answer
Moving Center/Pivot point with blender models 1 Answer
Cannot get Blender animation to properly appear in Unity 4.0 1 Answer
Charecter Customization 2 Answers