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Question by Rati · Oct 24, 2012 at 09:07 PM · colliderboxcolliderspherecastspherecollider

My SphereCast dont collide with Box collider

Hi

I'm using a Sphere Cast to check other objects around my Character.

When the Sphere Cast hit a sphereCollider, it work well. But it dont hit my box collider.

Here, i made a exemple : http://dl.dropbox.com/u/34961181/Bug/WebPlayer/WebPlayer.html move the blues mob on the sphere cast, it only get the spherical one.

Here, the test scene : https://dl.dropbox.com/u/34961181/Bug/ColliderBugTest.rar

What can i do ? I dont want to use only sphere collider in my game :(

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Answer by Bunny83 · Oct 24, 2012 at 10:18 PM

I didn't download the project, but you might start your spherecast too close to the objects you want to hit. Keep in mind you can't hit a collider from the inside, so make sure your spherecast starts outside of all objects you want to hit.

edit

I had a quick look at your project and yes, you're using the sphere cast completely wrong ;) The spherecast is like a raycast. You have to cast "against" a collider. It doesn't work properly when the colliders are already within the sphere's radius.

I guess you want Physics.OverlapSphere instead

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