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Question by Reaper · Jan 08, 2012 at 07:15 PM · guihitshealth

Trubble with my hit counter.

My Hit Counter when my turrets hit me sometimes goes up in multiples of 2, how would i change the code if need to stop that from happening i have tried everything i can think of and still can't fix it.

Here is the bits of code to it:

GUI HealthControl -script.

var bodyPart1 : Transform; var bodyPart2 : Transform;

static var HITS = 0;

switch(HITS) { //disable bodyparts case 1: bodyPart2.renderer.enabled = false; break;

     case 2:
     bodyPart1.renderer.enabled = false;
     bodyPart2.renderer.enabled = false;
     break;
     
     //Respawn with bodyparts reatached and loseing life
     case 3:
     LIVES -= 1;
     HITS = 0;
     bodyPart1.renderer.enabled = true;
     bodyPart2.renderer.enabled = true;
     Player_Control.dead = true;
 }

} PlayerControl - script

//getting hit var tumbleSpeed = 800; var decreaseTime = 0.1; var decayTime = 0.1; static var gotHit = false; private var backup = [tumbleSpeed, decreaseTime, decayTime];

if(hit.gameObject.tag == "EnamyProgectile") { gotHit = true; HealthControl.HITS += 1; Destroy(hit.gameObject); }

if(gotHit) { if(tumbleSpeed < 1) { //Were not hit any more reset and back to game tumbleSpeed = backup [0]; decreaseTime = backup[1]; decayTime = backup[2]; gotHit = false; } else { //we're hit! spin out transform.Rotate(0, tumbleSpeed * Time.deltaTime, 0, Space.World); tumbleSpeed = tumbleSpeed - decreaseTime; decreaseTime += decayTime; } } } only posted the hit counter parts to scrip to save time as the deaths part is working fine.

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avatar image syclamoth · Jan 08, 2012 at 10:38 PM 0
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Try adding in a brief 'invulnerability period', to prevent getting hit by the same bullet.

avatar image Reaper · Jan 09, 2012 at 01:29 PM 0
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I know i should try to work this out myself but i am really new to java script and am at a loss on how i would program in a brief 'invulnerability period' to the script i have.

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