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Question by AntonStruyk · Oct 24, 2012 at 06:09 PM · shadersyntax

What does 'SetTexture[_]' mean in a shader?

I'm looking at a shader and trying to figure out what it's doing, and I see the following line:

 SetTexture[_] { ..... Some combiner }

What does the '_' refer to? I can't find any reference to it in the shader docs.

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Answer by AntonStruyk · Oct 24, 2012 at 08:44 PM

Found an answer somewhere else. Apparently "SetTexture [_]" just means you don't care about binding to an actual texture, you're just going to do another combiner stage using the previous result.

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