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Question by A-7r3Dy · Apr 23, 2019 at 05:04 PM · rotationvector3lookatlookrotationlook at

Why LookRotation works, but LookAt doesnt

I had a Game Object with a Sprite Renderer component. I used to have the :

   transform.LookAt(main.transform.position);

function to look at the camera, which worked fine. But since I added an animator to the Game Object, it doesn't let me modify the position and all of that. So I added that sprite component to a child of the main game object. And in that father Game Object, I now have to use:

     transform.rotation = Quaternion.LookRotation(main.transform.position);

cause, if I use LookAt, it doesn't work. Does somebody now why??

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