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Question by Exole · Nov 12, 2010 at 02:35 AM · jumpforwardrace

Jump forward without moving?

Hi, this is my first post on UnityAnswers and I'm working on a first person racing game where you can only jump. Well that's the premise of it. I've got the basic move script but i can also use the CharacterMotor script if necessary.

My question is what would I add to the script to make the character jump in the air but also forward with space bar and no other buttons or outside forces?

Thanks in advance, Ex

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avatar image Exole · Nov 12, 2010 at 02:53 PM 0
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I've edited the movescript to jump on x axis also but is there any way to make the player jump in the direction of the center of the screen when spacebar is pressed?

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Answer by $$anonymous$$ · Dec 05, 2015 at 01:46 AM

The question is a contradiction. Jump forward without moving is like clapping hands without movement.

If you just want an up and down jump in place

just use:

    void Update()
         {
             CharacterController controller = GetComponent<CharacterController>();
     
     `if (controller.isGrounded)` 
 
  if (Input.GetButton("Jump"))
             
             moveDirection.y = jumpSpeed;
             }

otherwise it sounds to me like you are moving the world/area around and just having the vehicle hop in place.

If you have a race track and you already have the movements to "drive the vehicle all over the place, it would be much easier and less coding just to create a Player Camera and move it to the positioning view you want or use some sort of follow player function on the player cam (not the main cam).

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