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Question by balticdefense · Sep 13, 2016 at 06:05 AM · c#graphicsdrawinggl

Draw polygon from array of points

How to draw a filled polygon, non convex polygon if I have array of points ? I am drawing Rectangle as ( in OnRenderObject function ):

             GL.PushMatrix ();
             // Set transformation matrix for drawing to
             // match our transform
             GL.MultMatrix (transform.localToWorldMatrix);


             GL.Begin (GL.QUADS);
             GL.Color (new Color (0.0f, 0.2f, 0.0f, 0.4F));
             GL.Vertex3 (0, 0, 0);
             GL.Vertex3 (0, 0, 1);
             GL.Vertex3 (1, 0, 1);
             GL.Vertex3 (1, 0, 0);
     
             GL.Color (new Color (0.7f, 0.2f, 0, 0.8F));
             GL.Vertex3 (1, 0, 1);
             GL.Vertex3 (1, 0, 2);
             GL.Vertex3 (2, 0, 2);
             GL.Vertex3 (2, 0, 1);

             GL.End ();
             GL.PopMatrix ();

But how to draw a filled polygon with some color ? ( I managed to draw by doing triangulation of polygon and then draw GL.TRIANGLES but I wonder is there better and quicker solution).

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Answer by Zodiarc · Sep 13, 2016 at 06:59 AM

Look here http://answers.unity3d.com/questions/1241034/procedural-mesh-has-weird-offset.html#answer-1241060

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avatar image Cherno · Sep 13, 2016 at 10:36 AM 0
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Not applicable. He is not looking to create a mesh, but rather draw a polygon.

avatar image Bonfire-Boy Cherno · Sep 14, 2016 at 09:17 AM 0
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But creating a mesh is a way of drawing a filled polygon.

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