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FBX import mesh weird deformation
Using XSI, I exported animated mesh in FBX format.
When I imported it to Unity, The animation work properly, but there are weird deformation with the mesh.
I tried importing FBX file back into XSI, and there was nothing wrong with it.
Can someone help me with this?
I built a rather complex and ineffective rig, Could this be a possible cause?
http://www.cg-site.net/products/145255
![alt text][1] [1]: http://www.cg-site.net/products/145255
How many bones do you have on each vertex? Unity can only handle up to four (and only with the quality settings turned up). $$anonymous$$ake sure you limit it to that!
I've limited the number of bones per vertex to 4. It still got issue. How do I tune quality setting?
Answer by Levantez · Oct 11, 2011 at 01:27 PM
Got it solved now, Basically I'll have to go to Edit -> Project Setting -> Quality and increase blend weight to 4 bones.
2 Bones were set as standard.