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Spawning particles inside of collider
Hi, I have a problem with spawning particles inside of collider. Is there any way how to set that particles ignores its home collider from the parent object ? I found that in earlier versions of Unity, there was check box named Interior Collisions, that handled this stuff, but it disappeared.
Here is my problem... I have spaceship and I use particles as weapon system and I placed sphere collider around the ship and it acts like a shield. But whenever the ship fires - the particle hits shield of this own ship - so it damages itself...
Thank for any help :)
I have a similar issue, where a flamethrower particle system fires out of shield collider and would have to hit an enemies shield collider. Cant do layer magic, would be great if particles could ignore a specified collider. The old option of ignoring interior collisions worked great for at least this case, so sad its gone
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