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2d Realistic Flamethrower
So, I'm working on a top-down 2D game and I'm trying to make a flamethrower that pretty much acts like the Flamethrower in Terraria, if you hold click and move the cursor the flame particles still move in their initial direction. What I'm getting is something like this: https://gyazo.com/d3cf657c44aa1570a5bfc628205007d4
With the new particle system, is there a certain property or value that I need to enable/change to allow that kind of physics to happen per-particle?
Answer by Ravarenos · Nov 27, 2017 at 02:20 AM
Figured it out, sorry for a pointless thread. For those that want the solution, change Simulation space on your Particle System from Local to World.
I don't know how to make the flame thrower, to begin with, can you tell me how you did it, what are the settings on your particle system please