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Unity GUILayout bug?
I'm using 3.5 and running GUILayout.Label(new GUIContent(texture, text), GUILayout.MaxHeight(..))
where the maxheight is set to a number less than the height of the image, it does not have an effect. Whereas if I used GUILayout.Height instead it does constrain the height of the image. This seems like a bug.
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              koobas.hobune.stream
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