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Question by Fattie · Oct 22, 2012 at 09:04 AM · iosoptimizationcompilationstripping

Using micro mscorlib, on iOS, what do you lose?

Very specifically, does anyone know some or any examples of, what you lose,

when you choose Stripping level of micro mscorlib. This on iOS. Thanks!

alt text

Is it a fact that, shipping iOS product made with Unity: "You should choose stripping micro mscrolib" - ?

To be sure to be sure: I assume that the stripping level has NO effect on PERFORMANCE (code execution speed). It affects only delivery size. I'm correct in this assumption?

Does mscorlib stand for MSFT Core Library ?

I already know what you lose by using .Net 2.0 Subset - nothing to speak of !

http://answers.unity3d.com/questions/266507/using-net-20-subset-what-do-you-lose.html

Thanks!

stripping.jpg (20.9 kB)
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avatar image Xroft666 · Oct 23, 2012 at 03:44 AM 0
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I couldnt use .net generics as List etc, using this mode

avatar image Eric5h5 · Oct 23, 2012 at 04:18 AM 0
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That's incorrect; generics and List works fine with mscorlib.

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Answer by Eric5h5 · Oct 23, 2012 at 04:18 AM

http://docs.unity3d.com/Documentation/Manual/iphone-playerSizeOptimization.html It is indeed about size rather than speed.

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avatar image Fattie · Oct 23, 2012 at 06:04 AM 0
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thanks for that

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