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This question was closed Dec 20, 2011 at 01:11 PM by ina for the following reason:

The question is answered, right answer was accepted

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Question by ina · Dec 19, 2011 at 09:57 AM · collisionrigidbodyinstantiatecollideroncollisionenter

OnCollisionEnter not triggering when two rigidbody collide via Instantiate

Trying to figure out how to get onCollisionEnter to trigger when two rigidbody objects collide.

I have a rigidbody unit sphere sitting at the origin (gravity off). When it's pressed, another rigidbody unit sphere is instantiated nearby. The two bounce off but onCollisionEnter is not triggered. How do you get the collision to detect?

function OnMouseDown(){ var o:GameObject = Instantiate(t2,transform.position+Vector3(0,0,0.5),Quaternion.identity);

}


Updated, where the spawned rb does not initially collide with the other:

function OnMouseDown(){ var o:GameObject = Instantiate(t2,transform.position+Vector3(0,2,0),Quaternion.identity); o.rigidbody.useGravity = true; }

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avatar image cj_coimbra · Dec 19, 2011 at 10:30 AM 0
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I believe that OnCollisionEnter is not executed if you instantiate the rigidbody already colliding with another rigidbody. They must be not colliding and then start colliding.

Try OnCollisionStay to see what happens.

avatar image ina · Dec 19, 2011 at 11:17 AM 0
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I just tried it where the instantiate is not touching but force of gravity pulls it down to cause collision... still nothing form oncollisionenter

avatar image ina · Dec 20, 2011 at 01:09 PM 0
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Ah, it looks like I drove myself crazy for the wrong reason -- to used to Flash... It's OnCollisionEnter with the On in caps and not onCollisionEnter ... doh! :-O

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Answer by ina · Dec 20, 2011 at 01:11 PM

OnCollisionEnter() != onCollisionEnter()

This isn't Flash!

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