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Question by Paul 6 · Sep 06, 2010 at 11:26 AM · physicsrigidbodygravitybikewheel-collider

Bike gravity fails

I have an empty with two objects(the tail and the bar) attached to it. Each object has it mesh collider and the empty has the rigidbody. Then i have another two objects(wheels) with a wheel collider and a hinge joint connected to the empty object. When I play the game, a message appears in the console and the bike just move down a bit. The message is: Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually! What I have done wrong? Can someone help me please?

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Answer by HolBol · Sep 06, 2010 at 02:48 PM

it's something to do with the colliders. Try switch the mesh colliders to 'convex'.

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avatar image Paul 6 · Sep 07, 2010 at 10:06 AM 0
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i try it but the models are more than 255 poligons but thanks

avatar image HolBol · Sep 07, 2010 at 03:01 PM 0
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255 is a Very small amount, it should work absolutely fine; i have no problem with convex colliders on models over 12000 polys.

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