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Question by Rodrigo Moraes · Nov 11, 2010 at 07:47 AM · cameraortographic

Setting camera.ortographic = true should work?

I am probably missing something obvious. I tried to set a camera to orthographic mode:

public void Awake() { Camera.main.orthographic = true; Camera.main.orthographicSize = 5;

 // or...
 // GameObject cameraObj = GameObject.FindWithTag("MainCamera");
 // Camera camera = (Camera) cameraObj.GetComponent(typeof(Camera));
 // camera.orthographic = true;
 // camera.orthographicSize = 5;

}

...but the camera projection doesn't change (it is still "perspective"). What is wrong?

EDIT: Sorry for asking too fast. It works. For some reason the camera values aren't updated in the inspector if the camera is selected when you play. If a different object is selected before start playing, the camera projection is set to "ortographic" in the inspector when you select it. A small bug I guess...

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avatar image HolBol · Nov 11, 2010 at 08:02 AM 0
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is the camera tagged as "$$anonymous$$ain Camera"? You could also set it to true In the editor.

avatar image Rodrigo Moraes · Nov 11, 2010 at 08:20 AM 0
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It is correctly tagged (the default tag wasn't changed). It is a $$anonymous$$or bug in the editor apparently, which isn't updated if the selected object is the camera when you start playing (see my edit).

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