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Question by Rphysx · Apr 02, 2014 at 08:59 PM · c#instantiatereferencenullexception

Instantiate() as GameObject = null reference

Hi, i'm getting a "null reference exception Object reference not set to an instance[...]"

I got this method inside the "SpawnObjects" class :

 public class SpawnObjects : MonoBehaviour 
 {
     public GameObject[] RandomGO;
 
     public void spawnSomeObjects()
     {
         GameObject Gobj = Instantiate(RandomGO[0]) as GameObject;
         Gobj.transform.position = new Vector3(0f, 50f, 5f);
     }
 
 }

After setting the lenght of the array and after placing the objects in it from the inspector, I try to call this method from the Update function of this other class :

 public class BucketMovement : MonoBehaviour {

 public float AssignTimeSpawn = 2.0f;
 float TimeSpawn = 2.0f;

 void Update () 
 {
     TimeSpawn -= Time.deltaTime;
     if (TimeSpawn < 0)
     {
         TimeSpawn = AssignTimeSpawn;
         SpawnObjects s = new SpawnObjects();
         s.spawnSomeObjects();
     }
 }

And as I said, I get that null reference exceptions... Last question : if I set field members to public static, why they wont appear in the inspector?

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Answer by robertbu · Apr 02, 2014 at 09:14 PM

You can't use 'new' with a class that is derived from MonoBehaviour. You need to get the component from the game object the script is attached to. Typically you would do it this way:

 public class BucketMovement : MonoBehaviour {
  
 public float AssignTimeSpawn = 2.0f;
 float TimeSpawn = 2.0f;
 SpawnObjects spawnObj;
 
 void Start()
 {
     spawnObj = GameObject.Find("GameObjectWithSpawnObjectsScript").GetComponent<SpawnObjects>();
 }
  
 void Update () 
 {
     TimeSpawn -= Time.deltaTime;
     if (TimeSpawn < 0)
     {
         TimeSpawn = AssignTimeSpawn;
         spawnObj.spawnSomeObjects();
     }
 }

http://docs.unity3d.com/412/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

http://unitygems.com/script-interaction1/

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