Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by uskak41kw · May 09, 2013 at 01:03 PM · instantiatechild

Instantiate as child of target object

alt text

i need to instantiate object as summonPoint child, but my script on root player part, how can i move instantiated object to target object? Simple transform.parrent not working :(

jpeeeg.jpg (10.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by aldonaletto · May 09, 2013 at 01:55 PM

You can find the object "summonPoint" by name with transform.Find, then child the new object to it - like this:

 ...
 var summon = transform.Find("Torso/LegPoint/summonPoint");
 newObject.transform.parent = summon;
 ...

You must specify the correct path, or the object will not be found. If you don't want to worry about the exact path, add the function below to your script - this function can find a transform by name down in the hierarchy:

 static function FindInChildren(name: String, tf: Transform): Transform {
     if (!tf.gameObject.active) return null;
     var tgt = tf.Find(name);
     if (!tgt) for (var child in tf){
         tgt = FindInChildren(name, child);
         if (tgt) return tgt;
     }
     return tgt;
 }

Find the "summonPoint" and make it the new object's parent this way:

 ...
 var summon = FindInChildren("summonPoint", transform);
 newObject.transform.parent = summon;
 ...


Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image uskak41kw · May 09, 2013 at 02:33 PM 0
Share

Can't use Transform.Find in C# :( can you please repost something similar in C?

avatar image robertbu · May 09, 2013 at 02:39 PM 0
Share

It is small 't'.

 transform.Find("Torso/LegPoint/summonPoint");
avatar image uskak41kw · May 10, 2013 at 11:52 AM 0
Share

It still spawn object to LegPoint :(

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiating prefab at child (spawnlocations are arrays) 2 Answers

Checking if object intersects? 1 Answer

How to find and remove the last child of parent? 1 Answer

access child of a gameobject 7 Answers

prefab question 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges